Anno 117's Pax Romana's Hidden Gem Is a Impressive First-Person Perspective.
Hold on — were you aware gamers have the option to enjoy Anno 117: Pax Romana in first-person? Should that be your response, you feel equally astonished as I was when I discovered this secret option. Excuse me while step away from my empire’s management, delegate it to a trusted assistant, take a wagon, and take a spin around the classical city.
Activating the First-Person View
In its role as a city-builder, Anno 117 Pax Romana is typically played using a top-down camera. Yet, when you enter a secret combination — for example “Ctrl,” “Shift,” and “R” on a keyboard or “Up, up, down, down, left, right, left, right, B/Circle, A/X” on console — it becomes possible to roam your domain as a common citizen. Because an analogous secret was part of Anno 1800, I was eager to experience it in Ubisoft's newest game, yet I had doubts it would function until I found myself submerged in a structural glitch (likely not meant to happen — this feature can be somewhat unstable occasionally).
Discovering the Streets of Rome
Once I crawled out, I walked the bustling streets through my metropolis and toured shops, taverns, flower fields, and seafood collectors — it was glorious to see the fruits of my labor through a fresh lens. I noticed a variety of intricacies that would escape notice when viewing from overhead: Entryway ornaments, a donkey carrying a flower bucket, fowl roaming freely, citizens lounging on their terraces… Merely examining the shape of a window sill and the coloration on a post is quite interesting to someone who doesn’t live in Ancient Rome.
Beyond Simple Strolling
But there’s more to Anno 117’s first-person mode beyond simply walking the paths. I was especially delighted when I found out that I could not just look upon agricultural plots, but also enter them. And even though I thought structures would be inaccessible, I could walk onto clay pits, tour an esteemed educational structure as teaching was underway, and intrude into private gardens. Avoid attempting to open doors (not even the developers have the budget for that), however, you can definitely meander across a cereal plantation, observe people digging and transporting bags, and look within any modest shelter as long as the door is absent.
Graphics and Ambiance
Although I was fully prepared to observe my settlement depicted with outdated visual quality, excluding a few unpolished motions and periodic inhabitants sitting inside seating as opposed to atop a bench, the first-person view appears considerably improved over predictions. The intricately designed surfaces (especially stone surfaces) really have no business being this good for a title that remains primarily overhead. You might not observe separate follicular elements, however, you can observe writings on surfaces, fiery particles from lamps, fading on bricks, pupils, and pine tree leaves. Nighttime, with its flickering fires and celestial bodies twinkling afar, creates a particularly moody setting, and feels much less frightening versus the earlier title, given that the populace appears unlike terrifying apparitions these days.
Testing and Personalization
Since Anno 117’s super-secret first-person mode has no guided tutorial, I chose to test various actions, and quickly discovered the functions for jumping, dashing, and adjusting the view — the last option enabling me to switch between first and third-person views and revert. I then experimented with various digit inputs and found I could alter my character’s appearance. Amber garment? Red toga? Blue and purple toga? Or — perhaps even better — full armor? You might hold a weapon and defense, or, my favorite, don a marksman outfit; if you activate the engage command, you’ll fire burning arrows into the sky. If you're interested, eliminating citizens cannot be done (though I didn't test this, obviously).
Humor and Citizen Interactions
But I wouldn’t wish to harm my citizens anyway, because they’re way too funny. Moments after I entered the immersive perspective, I listened to a dad instructing his kid that “You cannot keep a fox as a pet and if you offer additional fowl, your elder will punish you.” Appropriate response, paternal figure. A friendly native Celtic person then began complimenting my brilliant Romano-Celtic policies by describing it as “Ideal combination,” while some cranky old lady decided to threaten me: “Repeat that statement, and your disappearance will be permanent.”
The Joy of Joyriding
At the moment I believed I uncovered all possible content in the title's first-person feature, I experienced the pleasure of driving through classical settlements. Entirely by accident, I clicked on a wagon and quickly occupied the transport. Bovines, equines, even human-pulled carts; you can drive them all at your leisure. The donkey cart, in particular, moves quite quickly, though you shouldn’t imagine any GTA-like shenanigans — impacting citizens or additional vehicles cannot occur (reiterating, without confirming testing).
Fighting Restrictions
The sole aspect that let me down within the immersive perspective was finding out I couldn’t partake in combat situations. Equipped in warrior attire, I charged toward adversaries amidst fighting and endeavored to damage them, yet was completely overlooked. The proximate observation was nonetheless magnificent, and watching the enemy run, their arms flailing about, felt highly gratifying, but it would’ve been cool to actually hit something using my fiery projectiles.